Re: [-empyre-] hi
Cool, I has been in Palestine several times and spent time with families
in the West Bank and Gaza. It was clear that "we", the women fron West,
were not seen as women, I mean, we were allowed to sit with the men and
to share meals and cores. But the women of the house came only to serve
us food. We were "androgyns", I mean, we carried male and female
attributs, because we had cameras and computers and move along without
I has been working with the Gender issue in gaming, I has been playing
the online game Everquest for a long time. I have several avatars, some
female and some males. My main char is a tall Barbarian, I met a guy who
played a female character in the game and we became close friends and
had some virtual flirt. We joked with the idea to marry us in the game,
the weddings were at that time a huge social event, where all the
players were welcome. A game master från EQ team developer acted as
judge or priest. We wrote a letter to the EQ developer team and asked to
marry us. They said no, because we played two female avatars, many
people could be upset if we were allowed to marry.
We were really atonished, a game where we fought against devils and
wizars, but tho female avatars did not fit in the game.
My idea is to work out a game based in different codes than the Western
codes. Instead to use the Bible or the European or the American history
as a timeline my idea is to make some game scenario where muslim women
and girls could feel their experience and lives count too.
All the games in the world are today produced in the US or in England,
very few in the rest of Europe. Games as the Sims socialize the players
as a mirror of a Western society. We live in houses in nuclear families,
we marry, get children, go to work or to study, spend the free time in
parties or listening to music.
I want a more complex narrative in the gaming. Its still a pubertal
industry, made by male programmers and male storytellers and consumed
most by young males. It has been exceptions, as Brenda Laurel or Roberta
Williams, but they failed economically and the gender issue is still a
reproduction of very old fashioned models or stereotypes, Barbie or Tomb
Raider, nothing between.
Hi, Ana, Welcome to empyre.
It is a very interesting bio indeed, I wish to know more about you new
project "what happens behind the veil" maybe I can help you on it since
I live in middle-east + I am a game developer.
[mailto:email@example.com] On Behalf Of Ana Valdés
Sent: Saturday, July 03, 2004 10:10 AM
Subject: [-empyre-] hi
Hi, I am a new member of Empyre and want only to make a short
presentation of me and my work. I am a writer, an anthropologist and a
critic, working in the fields of Literature, Art and Activism. I has
been an activist for many years, spent four years in prison in Uruguay,
during the dictatorship, in the 70:s.
I live in Sweden since many years and write mainly in Spanish and
Swedish. Together with an visual artist, Cecilia Parsberg, we started a
network called Equator. We arranged seminars, workshops, gave lectures
and traveled to Palestine several times. You can see the results of our
joint work at the links below my posts.
We work with new media and old media, we produce films, books and
magazines. I am working in the making of an alternative computergame,
based on women in the Islam. The worktitle is "what happens behind the
Skarpnäcks Allé 45
128 33 Skarpnäck
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