Re: [-empyre-] Forward from Eddo
I remember a good lecture given by Brenda Laurel, speaking about the
Greek theater as the worlds most succesfull simulation, when you put in
stage some people acting as "if" and the public felt it was for real.
Tears, sorrow, jpy, love, hate, passion, envy, the whole spectrum
of human emotions was there.
And I am almost agree with her, where are the emotions in games today?
Not in the Sims, of course. Fear, yes, its the only emotion I feel its
present in the corridors of Doom or in the foe infested dungeons at
Everquest, but no other ones...
Jeff Sonstein wrote:
On 5 Jul 2004, at 6:24 PM, eddo wrote:
Jeff - regarding the open ended game design problem
I think its in Huizinga somewhere defining play as something that
between fixed boundaries - ie rules - this definition carries very
ground the difference between games and open ended "virtual"
MUDs, MOOs, Activeworlds, VRML spaces ...etc..)
I need to go back and re-read some materials
about games and play...
I'm not sure about thinking of them
as being the same thing
[...] I felt I was performing in public and my
audience was deeply engaged in the conventions of the world -
"Subversive" actions to operate as subversive by going against the
so there is a way something to "push against" is needed?
I like this idea
- doing this in MUDs or any open-ended world simply would not have that
psychological affect for me.
so the virtual-space norms and mores which arise
out of the longer-term interactional patterns
of the people who come back over and over
I think in MMOs its really all about agency(vs
the game creators and vs the other players) and maintaining a sense of
would you be willing to speak to this some more?
offline would be okay
if others on the list aren't interested in this issue...
I agree that issues of agency permeate
the interactional patterns in multi-user spaces
and would like to here more of your thoughts
I wrote some about this in a paper some time ago - its at [...]
I'll take a look
Jeff Sonstein, Assistant Professor
Department of Information Technology
Rochester Institute of Technology
IT Dept Webspace: http://www.it.rit.edu/~jxs/
Experimental Server: http://streamer.rit.edu/~jeffs/
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"If you wish to know The Way
Do not ask directions.
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