[-empyre-] (no subject)
"Currently I'm doing a shooter as an educational game.
A player roams a virtual reef shooting question marks
at fish/etc. A fun, surprisingly non-violent learning
activity seems to be shaping up..."
Do you really think [not to arrogantly argue, here, that's not my goal
or place] that a game so essentially similar in action [you use the
word "shooting", after all], can in the end be bereft of violent
On the whole, your work sounds very interesting.
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