[-empyre-] "shooting" in gaming equated with Violence?

"Currently I'm doing a shooter as an educational game.
A player roams a virtual reef shooting question marks
at fish/etc. A fun, surprisingly non-violent learning
activity seems to be shaping up..."


Do you really think [not to arrogantly argue, here, that's not my goal or place] that a game so essentially similar in action [you use the word "shooting", after all], can in the end be bereft of violent implication?
On the whole, your work sounds very interesting.

-Trevor Haldenby

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