[-empyre-] glitch device
julian at julianoliver.com
Mon Dec 5 22:57:03 EST 2011
..on Sun, Dec 04, 2011 at 11:29:52PM +0000, James Morris wrote:
> i used to waver between art and programming but recently have been
> programming much more than making art.
> so as a programmer, a glitch is a bad thing, something to remove, we
> seek defined behaviour within expected parameters etc.
> the likenesses of the glitch in art aren't really glitches but
> defined behaviour within expected parameters. artistic devices for the
> telling of the story; the finger print database searching software in
> CSI where rather than being presented with a progress meter we see each
> finger print the software is attempting to match against flash before
> our eyes...
Very well put! I find it incredible that the emulation/fetishism of glitch is
still rampant in electronic music and electronic art; glitch-making plugins in
music sequencers, glitchy flash movies, glitch-alike PD and Max MSP
performances. It really is a great example of Baudrillard's 'Becoming Null' in
the software arts.
A glitch is not an aesthetic artifact (let alone distinctly visual or audible
phenomena) but an unanticipated rupture within a logical structure; they are
valuable because they express volatility within the inner workings of the system
Perhaps we should talk about 'glitch' (in the original sense) and 'gl1tch', in
its prepared, self-conscious sense.
More information about the empyre