[-empyre-] Videogames of the oppressed / oppressive games

Claudia Pederson ccp9 at cornell.edu
Sun Mar 17 09:12:45 EST 2013


Dear Ana, there are a few urban games that may be of interest to you, and
in particular the work of Anne-Marie Schleiner who will be a guest later in
the month. See her website: http://www.opensorcery.net/.

On Thu, Mar 14, 2013 at 12:24 PM, Ana Valdés <agora158 at gmail.com> wrote:

> ----------empyre- soft-skinned space----------------------
> I was the moderator of a discussion in -empyre last year about the
> resilience in the city and the discussion branched out in so many wonderful
> discussions, Benjamins Passagenwerk, tango texts, skin patterns, urban
> tribes, nomads and flaneurs.
> When Second Life come out it was very promissing, an endless landscape you
> could do what you wanted in :)
> The landscape was soon habitated by copies of Venice and Rome, Le
> Corbusier's buildings and empty shopping malls offering rendered objects
> made in sweatshops where people worked in often the same bad conditions of
> a maquila in the border Mexico-US.
> Universities builded campus, big enterprises outsourced marketing and
> sales to SL, countries etablished ambassades (Sweden, where I lived at that
> time, was one of the first (if not the first at all) to have a real virtual
> embassy.
> But SL was so boring, so perfect, so lifeless, so full of perfection, so
> sterile...
>
> I dream about games where the cities and the screen are the same when you
> can play when you go when you work when you go to meet friends and where
> the realms of the real and of the dream became the same, I wish imperfect
> games, full of flaws as life is.
> I dream about games when you act in, when you are a part of the decor, of
> the plot, when your friends and foes merge and interact.
>
> Ana
>
>
> On Thu, Mar 14, 2013 at 12:49 PM, paolo - molleindustria <
> paolo at molleindustria.it> wrote:
>
>> ----------empyre- soft-skinned space----------------------
>> On 3/6/13 3:17 PM, Claudia Pederson wrote:
>>
>>> I am just back from a talk on videogame interventions at Haverford,
>>> where I spoke about game interventions online like forms of nomadism (as
>>> advanced by Hakim Bey, and Deleuze and Guattari). The questions were, what
>>> is next? what frameworks are of relevance to the development of videogames
>>> with a activist agenda beyond the "public sphere"? how does the
>>> anti-industry stance of videogame activists intersect with other movements
>>> in the awake of Occupy and the Arab Spring? (I am posing this question to
>>> all discussants)
>>>
>>
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>>
>
>
>
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>
> "When once you have tasted flight, you will forever walk the earth with
> your eyes turned skyward, for there you have been and there you will always
> long to return.
> — Leonardo da Vinci
>
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